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Like the working Case zero truck, we are excited you pushed to have this built, but no one will think any less of you if you pursued this more later. Everyone is grateful for that, and you can be proud of that accomplishment. Thanks to your tenacity, stubbornness, and hard work we have the Case Zero text files. Those failed attempts enrich the community and my own knowledge of how the game works in the long term. In this process I learn more about the game as a result of those failed attempts. I have learned that modding consists of 20 attempts not working before one works. But everything that I have read and been told shows that porting skins and textures from xbox 360 games is impossible. I have learned a lot from doing this in dead rising 2.Īgain, I hope that I am wrong. this means we can go in and look at all of the case zero cutscenes. It appears like all of the case zero data\cinematics\cinematics.big txt files work. It is already known that the dead rising 2 game text file already had the case zero text in it.
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The case zero game text file strangely has all of the dead rising 2 text in it. There is no header like that a top any of the case zero files i found. That is the header that should be replaced, which we replace to change these files into dds files to edit. Hex editor pictures, showing how the case zero text files are starkly different from the dead rising 2 text files:Ĭapcom\Dead Rising 2\data\models\environment\americana_casino\americana_casino_z03.big\z03_sec_details01.tex\americana_star_metal_cm:ĬaseZero\data\models\environment\prologue\prologue_z01.big\z01_ash_tree.tex\LM_z01_ash_tree_NE.bct: Z01_road_bridge.big\_COMP_z01_road_bridge.big (But tex file opens fine) Z01_ash_tree.big\_COMP_z01_ash_tree.big (But tex file opens fine)
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which is why it crashes.ĬaseZero\data\models\environment\prologue\prologue_z01_big: The datafile folder isn't corrupted it's filled to the brim with xbox code. Mad says that only the NPCS.big files do not work, the other files, streamedassets, environment files do. The 360 files are encrypted (special compression) and will require a whole new set of tools to extract them properly. Gibbed tools aren't extract the files rightĢ. The compressed big files are completely different:ġ. The environment trick does not work on any compressed files anywhere. QuickBMS does not work on any compressed files anywhere.
Anno 1404 highly compressed archive#
"Warning: this archive contains XBox compressed data which won't be uncompressed" On the black command box while Npcs.BIG is extracting Wizard pointed out on MSN Instant Messaging: